-Enabled Arena , CTF and Job Temple's uniques -Improved Filter,Server and Client stability. -Fixes -Fixed Stone drops inside Dw cave -Fixed Lucky/Steady Stones drop inside FGW -Website Added Timers for BA, CTF and job temple's uniques -Filter Restrictions -Added 10sec cooldown to Exchange -Disabled Reverse under job mode -Disabled Zerk under job mode -Disabled Res scrolls aka Premium's scrolls under job mode -Disabled Trace under job mode
1- Adjuested the stats between last tier and SoStar items. 2- Doubled the drop rate of stones. 3- Added magic pop to the item mall so people can buy it if they want. 5- Removed all the extra useless drops from mobs which is (Arrows/MP/HP/Universal pills/Hp/Mp Grains) 6- Added FGW pillars to Jewelers (If you don't want to go hunt for FGW Pillars) 7- Fixed the FGW pillars (Envy doesn't spawn from pillars), 8- Removed 50% speed drug from jeweler shop. 10- Decreased the HP of Job Temple uniques/Yuno and Jupiter by 40% in order to make hunting more easier and fun. 11- Removed stuns from Goats in DW cave. 12- Increased vigor stacks to 250. 13- Made Grab Pets 2 pages instead of 1. 14- Increased EXP rate to 24x instead of 14x for solo and 28x instead of 18x for party (in order to help new comers) 15- Disabled academy and honor buffs it will be added later on based on activity points. 16- Removed all the level 11 debuffs from the HWT uniques.
Mobs balance: 16- (Job Temple) Blood khepri disease has been removed 17- (Job Temple) Sand scout bleed has been removed 18- (Job Temple) Devil sandman dull & importent has been removed 19- (Job Temple) Priest of terror importent & weaken has been removed 20- (Job Temple) Sopdu bleed has been removed 21- (Job Temple) Imhotep weaken has been removed
Patch Ver : 142
- Making grass walk 100% speed.
- All imbues will have the same damage.
- Increasing pick pet pages to 2.
- Decreasing the stun probabilty to 20% on soul spear.
- Anti Devil Strike - added bleed probability + dull (18%).
- Windless Spear - added weaken with probability of 20%.
- Make Force Cure and Cure Therapy cooldown to share. The cooldown should be increased to 25s instead of 2 seconds as well.
- All debuffs should have 35% probability and cool-down of 20 seconds.
- Flame Body Trial from 9% dmg increease to 11%.
- Increasing cd of all imbues to 20 seconds (to avoid spear bug).
- Removing the first skill (Lighting bird Spear to avoid spear bug).
- Increasing the stacks of hp/mp to 1k instead of 250.
- Modifications to the Devil Spirt to be +0 = 7% and +3 = 10%, **Damage** +0 = 10% dmg increase and +3 = 15% dmg increase.
- Decreasing the npc thieves by 45% and decrease the npc hunters by 55%.
- Decreasing the job temple uniques by 40%.
- Enabling holy water temple.
- Increase the stacks of recovery kit to 1000 stacks.
- Increase the stone drop to 15% from mobs 74~80.
- Adding Elixirs and Stone for 1 gold to beta shop.
- Adding 110% moving speed scroll for 75 silks 1 week duration.
- Increasing speed of trade pets to 150%.
- Adding a few new avatars to the avatar shop.
- Increasing Elixirs drop by 50% which will results in getting 90-110 Elixirs each with 24 hours of botting (based on popular demands)
Patch ver 1.130
- Decreased alchemy Rate by half.
- Set max plus of Devil to +3.
- Fixed the Exit gate of job temple.
- Moved all item mall avatars to Avatars shop.
- Nerfed Job Temple Mobs.
- Enabled Job Temple AP Window.
- Added requirement 200 int for snow shield.
- Added Discord and Facebook icons under mini map.
Patch ver 1.128
- Removed useless items from item mall
- Removed Astral Stone from Item mall
- Increased Vigor to 12% instead of 7%
- Added a new tab to Beta shop (GOODS)
- Added FGW pillars grade 1-4 to Beta Shop (So you can test the fgw easily without having to go hunt mobs for fgw drops)
- Fixed Lucky Powder Icon
- Lucky Powder dg1 removed
- Damage Inc. & Damage Abs. Set to 15% and removed from the item mall (Will be used later on)
- Increased Premium to 10%
- Added new tab (Silk scrolls) in item mall (Expendables) section
- Added Silk scrolls to the item mall
- Removed tab (Scrolls) from Beta Shop
- Moved scrolls to item mall
Nyx is the result of the extremely precise and focused work of six different team members, each one exceling in a skill that is unmatched by anyone else. Our team is very familiar with each other - working side by side for several year; however, we decided it was time to start our conquest and introduce Nyx to the world due to the fact that all other servers just can't provide what we feel is adequate and should be provided to the players!
Nyx's system and design is impeccable; countless hours of planning and researching were spent to perfectly integrate every feature and make a system that we view as perfect. We engineered a server with a play style that reaches this "sweet spot" right in between old school iSRO rates and overedited failures. The system isn't easy, yet it is not too difficult either. You will be able to see our thoughts as you read through the thread - we hope that you will find that the system is perfectly balanced "as all things should be.".
Nyx was created and dedicated to old-school and casual players to attempt to invoke a sweet feeling of nostalgia - bring back those amazing memories of 80 cap times. It seems like every server these days is all about either donating to be on top or tryharding all the time with a mass of bots and whatnot... its kind of depressing! Therefore; we made it easy enough for causal players to enjoy their time with limited donator advantages. Having fun and progressing at a stable and balanced rate is incredibly important to the core of Nyx and our team's beliefs that a server should be play2win, and not pay2win. We have several limitations in place to prevent "tryhards" from pushing too hard and upsetting the balance.