Top Player

# Character Guild Level
51 Hera4 80
52 Bower 80
53 Teki4HUN 80
54 Soundclash 80
55 Dark_Hero FallenAngels 80
56 Catlace 80
57 Bow_2_Know 80
58 BigDaDDyNL 80
59 Blaster 80
60 Mika 80
61 BowerNL 80
62 1Arrow 80
63 2Arrow 80
64 Covi19 80
65 SpearNL 80
66 Marvin 80
67 BladeNL 80
68 Peanut 80
69 Mamba 80
70 Haredevil 80
71 Laplace 80
72 Hera3 80
73 1CritYouQuit Rev6 80
74 Juaniko 80
75 Skycruzer Rev6 80

About Project Nyx

Nyx is the result of the extremely precise and focused work of six different team members, each one exceling in a skill that is unmatched by anyone else. Our team is very familiar with each other - working side by side for several year; however, we decided it was time to start our conquest and introduce Nyx to the world due to the fact that all other servers just can't provide what we feel is adequate and should be provided to the players!

Nyx's system and design is impeccable; countless hours of planning and researching were spent to perfectly integrate every feature and make a system that we view as perfect. We engineered a server with a play style that reaches this "sweet spot" right in between old school iSRO rates and overedited failures. The system isn't easy, yet it is not too difficult either. You will be able to see our thoughts as you read through the thread - we hope that you will find that the system is perfectly balanced "as all things should be.".

Nyx was created and dedicated to old-school and casual players to attempt to invoke a sweet feeling of nostalgia - bring back those amazing memories of 80 cap times. It seems like every server these days is all about either donating to be on top or tryharding all the time with a mass of bots and whatnot... its kind of depressing! Therefore; we made it easy enough for causal players to enjoy their time with limited donator advantages. Having fun and progressing at a stable and balanced rate is incredibly important to the core of Nyx and our team's beliefs that a server should be play2win, and not pay2win. We have several limitations in place to prevent "tryhards" from pushing too hard and upsetting the balance.


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