Top Player

# Character Guild Level
101 IamDeatH 70
102 Syndra 70
103 Hardcore 70
104 Morgana 70
105 Physical 70
106 MiamiDade305 FallenAngels 70
107 MiamiDade786 70
108 Almaras 69
109 LussyPicker 69
110 Subzero 68
111 Jaguar 68
112 Archera 68
113 Electra FallenAngels 67
115 IamSoHigh 67
116 Daaaaaaaady 67
117 Jebac 67
118 Amandor 67
119 Senamil 67
120 Cait 66
121 IIIIIII 65
122 AboveTheLaw 65
123 Kollegah 64
124 meQ 64
125 Mocofly 64

About Project Nyx

Nyx is the result of the extremely precise and focused work of six different team members, each one exceling in a skill that is unmatched by anyone else. Our team is very familiar with each other - working side by side for several year; however, we decided it was time to start our conquest and introduce Nyx to the world due to the fact that all other servers just can't provide what we feel is adequate and should be provided to the players!

Nyx's system and design is impeccable; countless hours of planning and researching were spent to perfectly integrate every feature and make a system that we view as perfect. We engineered a server with a play style that reaches this "sweet spot" right in between old school iSRO rates and overedited failures. The system isn't easy, yet it is not too difficult either. You will be able to see our thoughts as you read through the thread - we hope that you will find that the system is perfectly balanced "as all things should be.".

Nyx was created and dedicated to old-school and casual players to attempt to invoke a sweet feeling of nostalgia - bring back those amazing memories of 80 cap times. It seems like every server these days is all about either donating to be on top or tryharding all the time with a mass of bots and whatnot... its kind of depressing! Therefore; we made it easy enough for causal players to enjoy their time with limited donator advantages. Having fun and progressing at a stable and balanced rate is incredibly important to the core of Nyx and our team's beliefs that a server should be play2win, and not pay2win. We have several limitations in place to prevent "tryhards" from pushing too hard and upsetting the balance.

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