Top Player

# Character Guild Level
126 Dipzy 61
127 SploitAh 60
128 Nirvana 57
129 WanFuu 56
130 Ahmed 56
131 Kruziikrel 56
132 Krosulhah 56
133 Durnehviir 56
134 AinzOoalGown 54
135 IIIII 54
136 Hyperion 53
137 BigCock 52
138 VANESSA 50
139 Jimbo 46
140 Infection 45
141 Madara 45
142 Stricher 44
143 Micame 43
144 fvdf 43
145 PAL 42
146 Papercut 40
147 Koji 40
148 Nyu 40
149 Diclonius 40
150 VollMilch 40

About Project Nyx

Nyx is the result of the extremely precise and focused work of six different team members, each one exceling in a skill that is unmatched by anyone else. Our team is very familiar with each other - working side by side for several year; however, we decided it was time to start our conquest and introduce Nyx to the world due to the fact that all other servers just can't provide what we feel is adequate and should be provided to the players!

Nyx's system and design is impeccable; countless hours of planning and researching were spent to perfectly integrate every feature and make a system that we view as perfect. We engineered a server with a play style that reaches this "sweet spot" right in between old school iSRO rates and overedited failures. The system isn't easy, yet it is not too difficult either. You will be able to see our thoughts as you read through the thread - we hope that you will find that the system is perfectly balanced "as all things should be.".

Nyx was created and dedicated to old-school and casual players to attempt to invoke a sweet feeling of nostalgia - bring back those amazing memories of 80 cap times. It seems like every server these days is all about either donating to be on top or tryharding all the time with a mass of bots and whatnot... its kind of depressing! Therefore; we made it easy enough for causal players to enjoy their time with limited donator advantages. Having fun and progressing at a stable and balanced rate is incredibly important to the core of Nyx and our team's beliefs that a server should be play2win, and not pay2win. We have several limitations in place to prevent "tryhards" from pushing too hard and upsetting the balance.


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