Top Player

# Character Guild Level
151 Maya 40
152 WichT4nKK 38
153 10kBlyz 37
154 Bandit 36
155 FrozenFlame 35
156 Away2You 34
157 LotuS 33
158 Franz 32
159 Captivate 29
160 LaKu 28
161 Teki46HUN 27
162 Phew 26
163 Icecrash 26
164 Atls 25
165 Eloundia 25
166 Rapid 24
167 B1tchy 24
168 bagufix 22
169 Adrenalin 22
170 Shell 22
171 dMice 22
172 Rona 22
173 Headshot 22
174 Phew2 22
175 BowNukerJo 21

About Project Nyx

Nyx is the result of the extremely precise and focused work of six different team members, each one exceling in a skill that is unmatched by anyone else. Our team is very familiar with each other - working side by side for several year; however, we decided it was time to start our conquest and introduce Nyx to the world due to the fact that all other servers just can't provide what we feel is adequate and should be provided to the players!

Nyx's system and design is impeccable; countless hours of planning and researching were spent to perfectly integrate every feature and make a system that we view as perfect. We engineered a server with a play style that reaches this "sweet spot" right in between old school iSRO rates and overedited failures. The system isn't easy, yet it is not too difficult either. You will be able to see our thoughts as you read through the thread - we hope that you will find that the system is perfectly balanced "as all things should be.".

Nyx was created and dedicated to old-school and casual players to attempt to invoke a sweet feeling of nostalgia - bring back those amazing memories of 80 cap times. It seems like every server these days is all about either donating to be on top or tryharding all the time with a mass of bots and whatnot... its kind of depressing! Therefore; we made it easy enough for causal players to enjoy their time with limited donator advantages. Having fun and progressing at a stable and balanced rate is incredibly important to the core of Nyx and our team's beliefs that a server should be play2win, and not pay2win. We have several limitations in place to prevent "tryhards" from pushing too hard and upsetting the balance.

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